Centre stage in the demo was an LED wall showing 90 degree corners, with a touch screen to the right and a 3 x 3 video wall to the right.
The video wall included three different ways to launch content, demonstrating how interactivity can be increased by encouraging visitors to carry out a task. In this case delegates were encouraged to place their hands in canisters of water, place a toy lorry in a parking space or put a toy train on a track to complete a circuit and fire the command to the video wall, triggering the video to change and the visitor to be engaged in the content being displayed.
QtApps was used at the event, and is an app offered by ITR to encourage interactivity on stands was loaded onto the touch screen with a number of different elements, including a image gallery, timeline and games. Each QtApp can be branded to specific events.
Keeping with the theme of interactivity, ITR took two Oculus Rift VR headsets and pitched delegates against each other in games of air hockey and pool. The fully encapsulated headsets allow participants to talk to each other and compete in a virtual room, although the software can also be used for virtual demonstrations, exhibitions and tours to name but a few.
The racing simulator gave another option for VR and proved to be very popular among the delegates.